Dope Sheet |
Overlapping is when a model has something like long clothing or long hair, and when the model moves the clothing or hair follows its movements, but at only a frame or so behind. This is extremely useful for making animations realistic, as in real life objects such as clothing or hair are bound by the laws of physics as is everything, and so forces such as inertia have to be taken into account to produce something believable. The dope sheet allows us to do this because you can select the keys on the bone that controls the hair, and then move them back a frame or two. Therefore the hair (hair-bone in the rig) will move as it would do in real life.
Follow through is different to overlapping, and an example of this is the idea of a moving object/model suddenly stopping. What I mean by that is if you take, for example, a person running at their fastest and then tell them to suddenly stop as quick as possible, the first thing to stop will be their feet and then their legs and then their upper body will probably lunge forward a little, until eventually they are stood still. So when i say follow through, i mean the domino effect of physics on a body; what happens after a force is applied (be it a stopping force, etc.)
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