On the landing i have tried to show the follow through of the top of the body and head moving forward sharply after its feet contact the ground. The arms haven't had too much attention paid to them, and so are quite stiff and lifeless, however i have tried to make sure they do not mirror each other in their movement (twinning), as well as the movement of the legs and feet.
Monday, 12 March 2012
Jump Animation
Here's a video of a jump animation i started. My first attempt at this had the model jumping at unrealistic timing, where the anticipation movement of the jump was fairly short compared to that of the jump motion itself. After feedback i changed it so that the anticipation lasted a little longer, as it would in real life situations when a person is preparing them selves to make a jump. I also had to correct the jump movement itself too; the character jumped but was slouched over in mid air when doing so. It now forces its spine and head back as you would expect in realistic movement.
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